Benjamin Attal

About Me

Hi there! My name is Ben, and I'm currently pursuing a doctorate at the Carnegie Mellon Robotics Institute, where I'm advised by Professor Matt O'Toole. My interests include virtual reality as well as computational imaging and displays.

Publications

Towards Mixed-State Coded Diffraction Imaging | TPAMI 2022

Learning Neural Light Fields with Ray-Space Embedding Networks | CVPR 2022

TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis | NeurIPS 2021

MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images | ECCV 2020 (Oral)

Work Experience

PhD Student

Light Transport Lab, CMU Robotics Institute

Computational cameras, wave optics...and more!

PhD Student Intern

Computational Photography Team, Meta

Neural Light Field Representations :)

Research Assistant

Visual Computing Lab, Brown University

At Brown's visual computing lab, I worked with Professor James Tompkin on:

  • Deep multi-frame optical flow and occlusion prediction.

  • Real-time, deep novel view synthesis from omnidirectional-stereo (ODS) video. Paper forthcoming at ECCV 2020.

Computational Imaging Research Intern

Light

From September 2018 to May 2019, I worked on Light's computational imaging team as a research intern. My focus was on improving depth capture for their commercial products, by leveraging deep learning for foreground object segmentation.

Research Assistant

Portal-ble

During the 2017-2018 school year, I worked in Professor Jeff Huang's lab on Portal-ble, a project to improve direct hand-manipulation in mobile-phone augmented reality. A corresponding paper was accepted at UIST 2019.

Software Engineering Intern

Mathworks

During the summer of 2017, I worked with the Matlab Language Services team at Mathworks in Natick, MA, where I helped improve the performance of various indexing primitives.

Teaching Assistant

Brown University CS Department

I've served as an undergraduate teaching assistant for Introduction to Computer Graphics, 2D Game Engines, and as a head teaching assistant for 3D Game Engines at Brown.

Software Engineering Intern

Squarespace

During the summer of 2013, I interned at Squarespace. While there, I fixed bugs on the Squarespace Q&A page, and created a prototype of a new backend for the customer support knowledge base.

GameS

sphere.mkv

Sphere

level_1_1.mp4

Rogue Wave

Skills

Computational Imaging

Machine Learning

Game Engines

Programming Languages

Python, C++, C, Java, Matlab, Javascript

Tools and Libraries

Unity, OpenGL, Tensorflow, PyTorch

Contact