Benjamin Attal
About Me
Hi there! My name is Ben, and I'm currently pursuing a doctorate at the Carnegie Mellon Robotics Institute, where I'm advised by Professor Matt O'Toole. My interests include virtual reality as well as computational imaging and displays.
Publications
Learning Neural Light Fields with Ray-Space Embedding Networks | CVPR 2022
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis | NeurIPS 2021
MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images | ECCV 2020 (Oral)
Work Experience
PhD Student
Light Transport Lab, CMU Robotics Institute
Computational cameras, wave optics...and more!
PhD Student Intern
Computational Photography Team, Meta
Neural Light Field Representations :)
Research Assistant
Visual Computing Lab, Brown University
At Brown's visual computing lab, I worked with Professor James Tompkin on:
Deep multi-frame optical flow and occlusion prediction.
Real-time, deep novel view synthesis from omnidirectional-stereo (ODS) video. Paper forthcoming at ECCV 2020.
Computational Imaging Research Intern
Light
From September 2018 to May 2019, I worked on Light's computational imaging team as a research intern. My focus was on improving depth capture for their commercial products, by leveraging deep learning for foreground object segmentation.
Software Engineering Intern
Mathworks
During the summer of 2017, I worked with the Matlab Language Services team at Mathworks in Natick, MA, where I helped improve the performance of various indexing primitives.
Teaching Assistant
Brown University CS Department
I've served as an undergraduate teaching assistant for Introduction to Computer Graphics, 2D Game Engines, and as a head teaching assistant for 3D Game Engines at Brown.
Software Engineering Intern
Squarespace
During the summer of 2013, I interned at Squarespace. While there, I fixed bugs on the Squarespace Q&A page, and created a prototype of a new backend for the customer support knowledge base.
GameS

Sphere

Rogue Wave
Skills
Computational Imaging
Machine Learning
Game Engines
Programming Languages
Python, C++, C, Java, Matlab, Javascript
Tools and Libraries
Unity, OpenGL, Tensorflow, PyTorch